Did a lot of work on the arm last night and added a few tweaks after I got off work today. It’s looking really great, just has really basic materials at the moment. I feel like I should add some more tertiary details but its going to be paired with the armor and cloth sim, so I am not really sure about doing that just yet. I still have the non-destructive save so I can go back if needed.
I like the general shape it is taking, but the weird fatty cable running through the elbow joint is throwing me off a bit. I really like it in the design, but it just feels too large. Might run some quick smaller cables through it instead.
Going to rig it and do some test animations tonight, see how everything moves around. Needs to at least look functional. Will update this post with the moving rig if it works out. If no update is posted by tonight, it means I failed horribly and am screaming to the sky in despair.
In the pursuit of my ultimate goal of creating my own science fiction webseries, I spend a lot of time in the open-source software Blender. I started “blendering” five to six years ago now after I found out about the software, and it is now my most used program on my PC. I find it fascinating how anyone can download this free software and take an abstract idea and turn it into a virtual object that can be rigged, textured, and eventually move. You could even 3D print and turn that virtual creation into a reality!
I was heavily inspired by the absolutely amazing, musically haunting work of Umami and his project “Interface“. I highly recommend it. As a lover of fantasy, science fiction, and stories as a whole I knew I wanted to do something like it, and this fantastical idea eventually turned into the blog you are reading now.
As a child my father would show me endless movies and video games, from Crash Bandicoot to Lord of the Rings. My grandfather would read me books from his large armchair, like Treasure Island or Robinson Crusoe. This instilled in me a endless love for stories of all kinds, and to this day I am an avid reader. I have always wanted to tell my own story, one that would inspire its own fanbase of people just as passionate as me about the stories I love.
So finally, after three paragraphs, the point of this blog post. I have begun blockout work on what I am currently calling a “Sarnath Guard”, though that may change in the future depending on how the model turns out. The Sarnath Guards patrol the street of the dark, futuristic megacity of Sarnath acting as a sort of police force/mafia. They are just as likely to harm you as protect you, depending on their interests. To this end, they are heavily modified by bio-mechanical/cybernetic augments. Below you can see a early blockout of the cybernetic arm of a guard:
I am really liking how it’s coming out so far, and can’t wait to see how it turns out!
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.”
H. P. Lovecraft
Welcome! This is the first blog post on The City of Sarnath, and I’ll use it to explain a bit of what I am doing here. This blog is meant to showcase my work projects, but it is also meant to be a home for my creative projects surrounding the mysterious city of Sarnath. If you want a in-depth dive into the world I’m writing for Sarnath, check out the wiki. Be wary of spoilers!